- Who it helps
- Avatar artists and researchers in editable 3D generation.
- Availability
- October 29 paper, project and Apache-2.0 code repository are public; no installation or model download was tested.
Editable structure
Hair cards are thin ribbon meshes used to build stylized hair. The method generates a set of cards together, preserving individual geometry and texture coordinates.
HairDeck generates separate hair cards and animation bones ↗
Animation output
The project documents spring-bone chains and GLB or VRM export. Its speed comparison measures card generation before meshing, rather than a complete asset-production job.
HairDeck generates separate hair cards and animation bones ↗HairDeck project ↗HairDeck source ↗
What you can do
- Read the linked primary evidence and access requirements before planning a trial. Open reference ↗
Where the evidence stops
Reported quality and speed were not reproduced. Suitability for a particular avatar, license combination or engine still needs testing.
Sources read. Sources checked October 31, 2026 UTC. No third-party software, model inference or complete workflow was executed.
Sources & further reading
Paper · paper
HairDeck generates separate hair cards and animation bones ↗
Identifies the subject, documented capability or specific verification limit.
arxiv.org · page checked 2026-10-31
GitHub · implementation
HairDeck source ↗
Identifies the subject, documented capability or specific verification limit.
hyz317 · page checked 2026-10-31
Web · demonstration
HairDeck project ↗
Identifies the subject, documented capability or specific verification limit.
Yuze He and coauthors · page checked 2026-10-31
Coverage note: Independent attention and end-to-end execution remain unverified.
The record over time (1)
Dated source checks and published explanations. An observation date can differ from the original release date.
- · Added to Current
HairDeck turns a character image into separate hair ribbons and the bone chains that move them.